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AI Insights · Timothy · July 2021

Top 5 Roguelike Games in Latin America: Q2 2021 Performance

Discover the performance trends of the top 5 roguelike games in Latin America during Q2 2021, including their weekly downloads, revenue, and active users.

Top 5 Roguelike Games in Latin America: Q2 2021 Performance

In Q2 2021, the top 5 roguelike games in Latin America showcased varying performance trends across weekly downloads, revenue, and active users. Data from Sensor Tower reveals the following insights:

Hero Wars: Alliance RPG Nexters Global LTD's Hero Wars: Alliance RPG experienced notable fluctuations in weekly revenue, peaking at approximately $117K in mid-May and ending the quarter at around $81K. The game's weekly downloads saw a significant spike in mid-April, reaching 289K, before stabilizing around 93K by the end of June. Active users also showed a similar trend, with a high of 473K in mid-April, gradually decreasing to 292K by the quarter's close.

Soul Knight Soul Knight, published by 泽阳 李, maintained relatively stable weekly revenue throughout the quarter, averaging around $2.7K to $3K. Weekly downloads ranged from 32K to 56K, with a peak in late June. The game consistently engaged a large number of active users, averaging around 700K weekly, peaking at 745K in early June.

Looney Tunes™ World of Mayhem Scopely, Inc.'s Looney Tunes™ World of Mayhem showed steady weekly revenue, fluctuating between $8K and $14K, with a peak in early May. Downloads remained consistent, averaging around 44K to 49K weekly. The game's active user base was stable, averaging around 68K to 73K throughout the quarter.

RAID: Shadow Legends RAID: Shadow Legends from Plarium Global Ltd experienced growth in weekly revenue, peaking at approximately $44K in late June. Weekly downloads varied, with a high of 38K in late May and a notable peak of 32K in late June. Active users fluctuated throughout the quarter, averaging around 67K to 75K, with a peak of 80K in late May.

Heroes Charge Heroes Charge, by uCool, Inc., showed modest weekly revenue, peaking at around $1.6K in late May. The game saw a significant increase in downloads, peaking at 54K in late April, and ending the quarter at around 50K. Active users also increased, peaking at 135K in late June.

For more detailed insights and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021